Introducing Player Levels (New Rating System)
Big update! We’ve now replaced the old Average Score leaderboard with a brand-new Player Level system — a more accurate and fair way to compare performance.
This has been one of the most requested improvements, and it gives a far clearer picture of overall playing strength.
⭐ Why the Change?
Our previous metric was simply:
Average score per game
This worked initially, but it had two big problems:
1. High averages didn't mean “better player”
If someone played two games, both won 21–10, their average was 21 forever — even if they stopped playing.
2. No penalty for inactivity
People who played rarely would sit on top, while active players naturally had ups and downs.
It wasn’t fair or representative.
🎯 The New Level System (0–100)
The new level system is inspired by the Playtomic model and works like this:
- Everyone starts around 50
- If you play and win, your level rises
- If you lose, it can drop slightly
- If you beat stronger opponents, you gain more
- If you lose to weaker opponents, you lose more
- Extreme score differences (e.g., 21–8) have higher impact
- Recent games weigh more than old games
Result:
👉 More accurate, more dynamic, and way more fair.
📈 Updated Leaderboard
The leaderboard is now sorted by Level, not average.
You can still see:
- total games
- wins / losses
- points
But Level is now the primary ranking metric.
🛠 Behind the Scenes
We run a background job that recalculates all levels each time new games are added.
🙌 Thank You
Thanks to everyone who suggested improvements and tested early versions.
This makes the entire experience more competitive, transparent, and fun!
If you have ideas for future improvements, I’d love to hear them. Reach out via contact form